Inside one family the published second moves fourteenfold
$0.10 a second at 720p on the standard model. $0.30 at 720p on the pro model. $0.70 at 1080p on the pro model. Half of each of those on the batch tier, which puts the cheapest published second at $0.05 and the dearest at fourteen times it. As of 2026-09-12.
| Configuration | Published rate | What changes |
|---|---|---|
| Standard, 720p | $0.10 per second | The entry configuration |
| Pro, 720p | $0.30 per second | Same resolution, different model |
| Pro, 1080p | $0.70 per second | The dearest published second here |
| Batch tier | Half the standard figure | Applies across models and resolutions |
Inclusion rule. Rates are taken from the vendor's own published price list. A tier that modifies every other figure is recorded once as a modifier rather than multiplied into each row. Order. Cheapest standard figure first, with the tier that modifies all of them last.
1Choosing a vendor is not choosing a price
Picking the family settles almost nothing. Model, resolution and tier between them move the figure by a factor of fourteen, from five cents a second to seventy.
A comparison that quotes one number per vendor is therefore quoting a choice somebody made inside that vendor, and usually the cheapest one. This site keeps the configuration in the row for exactly that reason.
2A modifier that applies to everything belongs in its own row
The batch tier halves every figure in the family. Writing eight rows to express that would suggest eight separately published prices, when the vendor published four and a rule.
Keeping it as a rule also keeps its condition visible. A half-price second that arrives whenever the platform gets to it is a different product from a half-price second on demand, and the condition is the part a schedule has to absorb.
3Only one price page says a failure is not charged
One vendor's price page states that charging happens only when the video is generated successfully. No other price page in this register says it that way; four vendors answer on other documents and the rest do not address it, which means a retry rate of any size sits outside most published figures on this site.
For a production doing several attempts per shot that is not a rounding error. It is recorded here as a single vendor's statement, because one page saying it does not make it an industry norm.
- sora-2 at 720p$0.10 per second
- sora-2-pro at 720p$0.30 per second
- sora-2-pro at 1080p$0.70 per secondthe dearest published second in this ledger
- The batch tierHalf the standard figureon every Sora model and resolution
- What a failed generation costsCharged only when the video is generated successfullystated on the price page
4The production behind the price
Price aside, what goes into the seconds behind “One model, four prices” is described in SceneMixer's guides:
The base image is the sword as carried; drawn is a separate state image, selected for the segments where it applies. Drawing both configurations in one picture used to make the render snap the blade back into its scabbard mid-shot.
SceneMixer, AI Prop & Item Generator — “How do I show a sword being drawn?” (read 2026-10-13)
Video is 16:9 landscape by default, with 9:16 vertical available; you set it once per project. Segments are typically 4 to 15 seconds, and some model tiers go to 30.
SceneMixer, AI Short Drama Generator — “What length and aspect ratio does it output?” (read 2026-10-13)
5Sources
Each figure is read from the vendor page linked in the ledger, checked 2026-09-12. How a figure qualifies is on method; what a rate leaves out is on limits and unspent credits and parallel generations. Nearby: Ceilings left off, What a failure costs, Priced by the clip.