RenderDrama

What a second of AI video costs, channel by channel

The longest one generation may run

A clip ceiling is the longest single generation a channel will produce. It has no effect on the rate per second and decides how many generations and joins a finished episode needs, which is a schedule cost rather than a bill. As of 2026-09-12.

What the ceiling decides, from a beat to a deliverableAt five seconds a generation holds a single movement. At fifteen it holds a beat. At thirty it holds a small scene with a turn in it. In minutes it holds a whole deliverable, which is a different product rather than a longer shot.What one generation can hold at each ceilingOne movement5 secondsA hundred andeighty piecesfor afifteen-minuteepisode, and asmany reviews.A beat15 secondsOne exchange,one action, onereaction. Aboutsixty pieces anepisode.A small scene30 secondsA turn canhappen insideone generation,which removes aboundary andits risk.A wholedeliverableMinutesA longcontinuousrender ratherthan shots tobe cuttogether.The rate per second is indifferent to all of this
Fig. 1 Every channel here stating a ceiling either made the model or wraps one in a pipeline; five resellers leave it off the page carrying their rate.
Clip ceiling, as published. Recorded 2026-09-12.
ChannelWhat is publishedRead from
HeyGenUp to thirty minutes below one tier, sixty on it, unlimited aboveThe pricing page
SceneMixerThirty seconds on two model families, fifteen on two othersThe price list, per tier
WanThirty seconds for one generationThe model documentation
Five reseller channels hereNothing on the page carrying the rateTheir own price pages

Inclusion rule. Channels stating a maximum length for one generation on a page a buyer can open, plus one row for the group that omits it, because the omission is a class habit rather than an individual choice. Order. Channels stating a ceiling first, then the group that does not.

1It multiplies the piece count, not the price

Fifteen minutes of episode is about thirty generations at a thirty-second ceiling and about sixty at fifteen. The footage costs the same either way. What doubles is the number of boundaries where a face can drift or a light can jump.

2It is a writing constraint as much as a technical one

At fifteen seconds a segment holds a beat. At thirty it can hold a small scene with a turn in it, which removes a boundary and the risk that boundary carried. A shot list written for one ceiling and generated against the other either wastes headroom or does not fit.

3Resellers leave it to the maker

Every channel here stating a ceiling either made the model or wraps one in a pipeline of its own. The resold families do have published ceilings, in the maker's own documentation, and a buyer has to leave the shop to find them.

4A ceiling in minutes is a different product

Where the figure is stated in minutes rather than seconds, the tool is rendering long continuous deliverables rather than shots to be cut together. Converting the two into the same unit would make the rows look comparable without making them comparable.

5It is also a retake multiplier

A longer ceiling makes each discarded attempt more expensive, because more seconds are thrown away with it. Thirty seconds at twenty cents is six dollars, and a one-in-three rejection rate means nine dollars per usable thirty seconds.

So a long ceiling cuts the number of joins and raises the cost of a bad generation. Which of those dominates depends on the rejection rate, and that is a figure a production measures rather than reads.

6Pages these figures were read from

A definition entry: what the term means, and the figures vendors put in public about it, each figure read on 2026-09-12. Related: Wholesale floor, An unrated cell.