RenderDrama

What a second of AI video costs, channel by channel

A draft pass: generating cheap before generating final

A draft pass generates every shot at a low resolution so that mistakes are found at the cheap rate, then generates or enhances only the kept shots at the final resolution. It costs one extra pass, and it saves money only when enough shots would otherwise have been retaken at the expensive rate. As of 2026-10-13.

How far the final rate sits above the draft rateFinal over draft is 3.8 times for Wan 3.0 from 480P to 1080P on one channel, 3.4 times for Seedance 2.5 from 480p to 1080p on another, and 1.9 times for Wan 3.0 from 480P to 720P. Above about three times, a few retakes pay for the draft pass; below two, it rarely pays.Final rate over draft rateTo 720P1.9xDraft rarelypaysSeedance 2.53.4xPays at about42 per centretakenTo 1080P3.8xPays at about36 per centretakenHigher ratio, fewer retakes needed to break even
Fig. 1 The ratio of the two published rates decides whether a draft pass is a saving.
Final over draft on the ledger, by vendorEach bar is one row of the table below, drawn to its entry under “final over draft”. Nothing is plotted that the row itself does not state.Final over draft on the ledger, by vendorSceneMixer, Wan 3.0 to 1080P3.8 times3.8 timesRunway, Seedance 2.53.4 times3.4 timesSceneMixer, Wan 3.0 to 720P1.9 times1.9 times
Fig. 2 Each bar is one row of the table below, drawn to its entry under “final over draft”. Nothing is plotted that the row itself does not state.
Draft pass, as published. Recorded 2026-10-13.
VendorDraft rateFinal rateFinal over draft
Runway, Seedance 2.520 credits a second68 credits a second at 1080p3.4 times
SceneMixer, Wan 3.0 to 1080P10 credits a second38 credits a second3.8 times
SceneMixer, Wan 3.0 to 720P10 credits a second19 credits a second1.9 times

Inclusion rule. Vendors that document drafting at one resolution and finishing at another, with a published rate for each pass. The last column is the ratio of the two published rates. Order. Alphabetical by vendor, then by final resolution, highest first.

1The ratio is the whole decision

When the final rate is several times the draft rate, a handful of retakes pays for the extra pass. When it is less than twice, the draft pass rarely pays at all. The third column is therefore more useful than either rate on its own: at 3.4 or 3.8 times, drafting is a saving for any shot likely to need a second attempt; at 1.9 times it is mostly a way of working.

2What a draft can and cannot show

A low-resolution take shows composition, action, faces, timing and dialogue, which are the things that cause retakes. It does not show fine texture. A face that drifts at 480p will drift at 1080p, so the draft catches the expensive mistakes and misses only the cheap ones.

3Enhancing versus generating again

A final pass can be an enhancement of the draft or a fresh generation from the same inputs. The first keeps the approved motion. The second may move slightly differently. The rates can be identical and the deliverable still differs, so the workflow page matters as much as the price page.

4Keeping both takes

Where every take is kept as a version, the draft and the final can sit side by side, and an episode can be assembled while some shots are still at draft resolution. That turns the draft pass from a one-off cost into a review tool, which is how most productions end up using it.

5Pages these figures were read from

A definition entry: what the term means, and the figures vendors put in public about it, each figure read on 2026-10-13. Related: Credit billing, Resolution tiers.